The Electric Anniversary

Celebrating Rust's 5th anniversary with a huge update:

electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices. This patch wipes the servers. Enjoy!


elec_comp_trans_2.png

Electricty has been added to the game! I've been wanting to do this for a long time and finally decided to take the plunge this month and get it implemented. It's not totally finished, but all of the heavy lifting has been done so we'll be able to expand on it with ease in the coming months.



Electrical Components



Here is a list of all of the new electrical components added to the game:


AND Switch

Only allows passthrough when BOTH inputs receive power




Counter

Allows passthrough when a target value has been reached




Door Manipulator

Keeps a door open as long as it is powered




Blocker

Disables passthrough when power is received through its second input




Branch

Allows you to branch off power from the main power line




Combiner

Combines two root power sources into one for a stronger main power line




Memory Cell

1 bit storage (true/false) allows passthrough when true, also has inverted signal output




Large Battery

Outputs 100 energy




Laser Detector

Long range player detector, allows passthrough while a body is in the beam




OR Switch

Allows passthrough of the greater signal strength when either A OR B is powered




Pressure Pad

Allows passthrough while a player is standing ontop of it




Small Battery

Outputs 10 energy




Solar Panel

Outputs 30 energy maximally, when the sun is directly infront of it with no occlusion




Splitter

Splits power into 3 distinct signals




Switch

Simple on/off switch




Timer

Allows passthrough while timer is active, can be customized with any duration and force toggled on via its second input




XOR Switch

Allows passthrough if only A or only B is powered




Wire tool

General Electricity tool, allows connection of components similar to the hammer




Windmill

Outputs 100 power when the wind is strong, higher chance for stronger wind with altitude




More Information



An excellent write-up, including crafting times, and more information is available here

In short, we now have a fully functional logic gate system in Rust. Right now you'll be able to do something as simple as adding a working lightswitch to your base, or as advanced as making a functional CPU in the game.




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The main use for this is going to be making godlike trap bases. Moving forward, I'm going to add a lot more components which will let people do things such as move inventory items around for automatic sorters or to collect loot from failed raid attempts. Factory type deployables are a must. The list goes on and on.

This was a major undertaking and I want to give a special thanks to Shadowfrax, Vice, and Andre for helping me get it completed in time for the patch. I'm super excited to see all the things you guys come up with!


Also the M39 rifle have been added.