Celebrating Rust's 5th anniversary with a huge update:
electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices. This patch wipes the servers. Enjoy!
Electricty has been added to the game! I've been wanting to do this for a long time and finally decided to take the plunge this month and get it implemented. It's not totally finished, but all of the heavy lifting has been done so we'll be able to expand on it with ease in the coming months.
Here is a list of all of the new electrical components added to the game:
Only allows passthrough when BOTH inputs receive power
Allows passthrough when a target value has been reached
Keeps a door open as long as it is powered
Disables passthrough when power is received through its second input
Allows you to branch off power from the main power line
Combines two root power sources into one for a stronger main power line
1 bit storage (true/false) allows passthrough when true, also has inverted signal output
Outputs 100 energy
Long range player detector, allows passthrough while a body is in the beam
Allows passthrough of the greater signal strength when either A OR B is powered
Allows passthrough while a player is standing ontop of it
Outputs 10 energy
Outputs 30 energy maximally, when the sun is directly infront of it with no occlusion
Splits power into 3 distinct signals
Simple on/off switch
Allows passthrough while timer is active, can be customized with any duration and force toggled on via its second input
Allows passthrough if only A or only B is powered
General Electricity tool, allows connection of components similar to the hammer
Outputs 100 power when the wind is strong, higher chance for stronger wind with altitude
An excellent write-up, including crafting times, and more information is available here
In short, we now have a fully functional logic gate system in Rust. Right now you'll be able to do something as simple as adding a working lightswitch to your base, or as advanced as making a functional CPU in the game.
The main use for this is going to be making godlike trap bases. Moving forward, I'm going to add a lot more components which will let people do things such as move inventory items around for automatic sorters or to collect loot from failed raid attempts. Factory type deployables are a must. The list goes on and on.
This was a major undertaking and I want to give a special thanks to Shadowfrax, Vice, and Andre for helping me get it completed in time for the patch. I'm super excited to see all the things you guys come up with!
Also the M39 rifle have been added.